| hour | WEDNESDAY | Wednesday Alts | THURSDAY | Thursday Alts | FRIDAY | Friday Alts |
| 9:00 | Game Design Considerations for Alternate Controllers | What's Next Panel | Advanced Prototyping | Rules Worth Breaking OR Designing Tabula Rasa: Lessons from the World of MMOs | The Axis of Gaming:
Canada, U.K. and Australia Jack Sorensen et al. |
Designing to Promote Intentional Play |
| 9:30 | ||||||
| 10:00 | ||||||
| 10:30 | Platform Keynote:
Disrupting Development Satoru Iwata |
Creating: Inventing Feature IP and Understanding Its Benefit | Easy Come Easy Go: True in Poker, Not True in the Costly World of Hiring & Firing | |||
| 11:00 | ||||||
| 11:30 | ||||||
| 12:00 | Vision Keynote: Building a Better Battlestar | Counter-Intuitive Creative Direction | What's Next in
Design Will Wright |
Innovation, Accessibility & Diversity: How “Karaoke Revolution” and “Guitar Hero” Reach Out to the Broader Market | God of War: How the Left and Right Brain Learned to Love One Another | Xbox 360: A Postmortem on the Design and Production of a Next-Gen Console |
| 12:30 | ||||||
| 1:00 | ||||||
| 1:30 | ||||||
| 2:00 | Experimental Gameplay Sessions | |||||
| 2:30 | The Life Cycle of a Successful Small Game Development Studio | Postmortem: The Emotional Character Control of Shadow of the Colossus | Play Early, Play Often: Prototyping Sid Meier’s Civilization IV | LucasArts and ILM: a Case Study of the Convergence of Games and Film | Defining The Assassin: Designing Next-Gen Gameplay in Theory and in Practice | |
| 3:00 | ||||||
| 3:30 | ||||||
| 4:00 | Valve's Design Process for Creating Half-Life 2 | MMO Player-to-Player Sales, or You only paid $50 for that blaster? | Spore: Preproduction Through Prototyping | Level Building for Stealth Gameplay | Ultimate Spider-man DS: Creating Handheld Counterparts to Major Console Titles | One Button to Rule Them All: Extending Real Time Strategy Beyond the PC |
| 4:30 | ||||||
| 5:00 | ||||||
| 5:30 | Half Weasel, Half Otter, All Trouble: a Postmortem of Daxter for the Sony PSP | Building Community Around Pollinated Content in Spore | ||||
| 6:00 | ||||||
| 6:30 | ||||||