Sun 8 Apr 2007
I’ve collected together all of my various experiments with Flash on this page. Most of what you will find here are snippets of code and small movies that test certain features of Flash, or solve some small, specific problems. There are also a few game-like projects.
Each of the movies posted here also show the source code (or at least the important bits). The goal is to create a resource for other people who are learning Flash, especially ActionScript . All of the exercises below are created in Flash 8. Some of them will work in earlier versions, some will not.
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Game Prototype: Drunken Seek Here’s a Flash prototype I did to test a gameplay question in my last game, "Destroy All Humans: Big Willy Unleashed" for the Wii. [ Link ] |
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Documentation: Palabre 0.6 I am in need of a Flash compatible Socket Server, and found a great open source project, Palabre, with poor docs. This is info gather from docs, forums, etc. [ Link ] |
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Drawing Regular NGons I have a project in progress that require me to draw regular NGons (Pentagons, Hexagons, Octagons, etc). I’ve posted the Flash movie and the source code for drawing them, using a simple rotation equation. [ Link ] |
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Learning Flash Since returning from GDC, I have been fired up to learn Flash as a tool for doing some simple gameplay prototyping. It has been rewarding, and at times fairly frustrating, as Flash has some interesting quirks of implementation. It has…personality.
[ Link ] |
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Radial Solo Ball Flash game number one. Basic goal, build a game with a main execution loop. First experimentation with collision detection in Flash. [ Link ] |
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eRadiRace A simple wall avoidance game. First iteration using built-in collision handling in Flash. Second iteration using Flash 8’s Draw API. [ Somewhat Final ] |



