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Design a Day



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WARNING: What follows is a game only a Geek could love.

Today’s design is a twist on the venerable game of chess, via quantum mechanics (See…I warned you).

If you’re the kind of savvy reader that hangs out at the Chrome Cow, you doubtless are familiar with a certain theoretical feline belonging to one Erwin Schrödinger. This cat has the misfortune to be confined in a box with a deadly device that has a 50-50 chance of triggering with an hour. At the end of the hour, goes the thought experiment, the cat, sealed from observation inside the box, is neither dead or alive, but is in superposition, a combination of these possible states. The cat does not live or die until the box is opened by an observer, who through the act of observation collapses the possible dead/alive states of the cat into one or the other state.

So what’s that got to do with Chess? What, indeed!

Enter Superpositional Chess (Super Chess? EigenChess? Quantum Chess? Schrödinger’s Pawn?).
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Design A Day Icon
Foosball

Ok. I owe you a Lazarus and the Time Machine Part 2, but I can’t resist the chance to post a quite nearly timely World Cup inspired design.

I’ve consulted with experts in the field, and the consensus is that the World Cup involves Soccer.

In my mind this is quite nearly the same thing as Foosball, except that in Soccer the games are much longer and harder schedule.

I admit it. I’m not really an organized sports guy, and today’s design is less inspired by the World Cup and more by Rockstar’s latest table tennis opus.

The idea is simple:

Foosball + Wii = Awesome.
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Here is a re-write of the base eRadiRace code, using the new Flash 8 Draw API to make the trails and do the simple collision.

 


 

Added a musical score. Now at v0.254

It still has a few bugs:

  • Not all sounds seem to be playing when called (intermittent).
  • [Fixed] A last minute change to add the Tutorial screen has made the avatars disappear after the first round.
  • Collision could be tightened up just a bit.
  • The frame where the player collides with the line is delayed in drawing by about a half a second, which makes it look like they shouldn’t have lost.

I’ll fix that avatar thing and post up the game loop code.


One of these days, I’ll start making games that fit in my pages.

Instructions

  • Move the mouse left and right to control the paddle.
  • Score by hitting the ball into the Green top and bottom goals.
  • If the ball hits the Red left and right goals, that’s bad.

Because this is a flash game, you need to keep the mouse cursor within the active window to move the paddle. If the paddle stops moving, you’ve wandered out of the window.



"Design is the successive application of constraints until only a unique product is left."

Richard Pew

TrioTrio

TrioTrio

TrioTrio is a simple boardgame I designed a couple of years ago. It’s a capture game based on Rock-Paper-Scissors. There is a PDF of the rules and a simple board available in Game Downloads. Feedback is always welcome. [Link]


TrioTrio

Learning Flash

Since returning from GDC, I have been fired up to learn Flash as a tool for doing some simple gameplay prototyping. It has been rewarding, and at times fairly frustrating, as Flash has some interesting quirks of implementation. It has…personality.

So this is to be a dumping ground for bits and bobs of code and information that I’ve learned, and might help others over some rough spots. No particular order or theme. Just nuggets of Flashy goodness.  [ Link ]


TrioTrio

Burroughsian Design-A-Tron

It is one of those pick-a-word from columns A, B and C and link them together widgets. The basic construct is Video Game meets Popular Culture Artifact as Human Endeavor.

The idea is that it functions as an automated Burroughsian Cut-Up, with our cultural heritage and all areas of human endeavor as the source material. Because I do like to think big. [ Link ]


TrioTrio

Radial Solo Ball

Flash game number one. Basic goal, build a game with a main execution loop.

First experimentation with collision detection in Flash. [ Link ]


TrioTrio

eRadiRace

A simple wall avoidance game.

First iteration using built-in collision handling in Flash.
[ Failed ]

Second iteration using Flash 8’s Draw API. [ Somewhat Final ]