Press
Play Magazine 2005 Year in Review
Volume 5 Issue 2 February 2006
Appeared in the Best Handheld Games 2005 Year in Review pp. 52-53.
THQ has done a stunning job with the Incredibles license on every front with Heavy Iron doing the console honors and now Helixe's exceptional DS game that features the same dual-character gameplay, as Frozone and Mr. Incredible endeavor to take down the hardware-heavy Underminer.
A game I designed appeared on the same awards page as Legend of Zelda: The Minish Cap. And without irony!
All of Helixe, DS and GBA teams put in an extraordinary amount of effort to make the games happen, and it's very gratifying to see it pay off. Go Team Helixe!
Total Advance Magazine [UK]
Issue 30


The most shocking difference [from previous Scooby games] Scooby stalwarts will notice here is that this game is quite good. It's quite addictive, and it takes more than an hour to complete, really marking it off from previous efforts.
TA: We have to admit, we're bowled over by the new Scooby adventure. Had you any experience of past Scooby games on the GBC or GBA before you started working on it?
SEAN: We've done other games for the GBA, but this is our first go at Scooby-Doo...Since the movie was a bit of a fresh start for the Scooby Gang, we took it as an opportunity for a fresh take on what Scooby was going to be on the GBA...
They loved us, they gave us four pages. They gave us a 75 out of a hundred. They grade tough, but it was pretty fair. It was a short-schedule game, and we were pretty ambitious. I'd have gone at least 80.
New York Times
Circuits, Thursday July 18th, 2002

A group of us from Helixe go to the Computer Clubhouse at the Boston Museum of Science from time to time to talk to the kids about careers in the video game industry. We went once during their Teen Summit, and got a brief mention in the times. Complete article is here (free registration may be required).
The Computer Clubhouse is a great program that helps kids get computer experience that might not otherwise get the chance.

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