Game Design

"Design is the successive application of constraints until only a unique product is left."

Richard Pew



TrioTrio
TrioTrio

TrioTrio is a simple boardgame I designed a couple of years ago. It's a capture game based on Rock-Paper-Scissors. There is a PDF of the rules and a simple board available in Game Downloads. Feedback is always welcome. [Link]

TrioTrio
Learning Flash


Since returning from GDC, I have been fired up to learn Flash as a tool for doing some simple gameplay prototyping. It has been rewarding, and at times fairly frustrating, as Flash has some interesting quirks of implementation. It has…personality.

So this is to be a dumping ground for bits and bobs of code and information that I’ve learned, and might help others over some rough spots. No particular order or theme. Just nuggets of Flashy goodness.  [ Link ]


TrioTrio
Burroughsian Design-A-Tron

It is one of those pick-a-word from columns A, B and C and link them together widgets. The basic construct is Video Game meets Popular Culture Artifact as Human Endeavor.

The idea is that it functions as an automated Burroughsian Cut-Up, with our cultural heritage and all areas of human endeavor as the source material. Because I do like to think big. [ Link ]


TrioTrio
Radial Solo Ball

Flash game number one. Basic goal, build a game with a main execution loop.

First experimentation with collision detection in Flash. [ Link ]

TrioTrio
eRadiRace

A simple wall avoidance game.

First iteration using built-in collision handling in Flash.
[ Failed ]

Second iteration using Flash 8's Draw API. [ Somewhat Final ]

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