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	<title>Chrome Cow</title>
	<link>http://www.chromecow.com</link>
	<description>Game designer, mad scientist, tinkerer.</description>
	<lastBuildDate>Sun, 07 Mar 2010 00:42:13 +0000</lastBuildDate>
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	<item>
		<title>Tron Reboot: How is this not viral yet?</title>
		<description><![CDATA[

Answer: The internet is broken.
My friends Dan Thron, Ben Hansford and their talented cadre are creating a whole series of these damn funny, love-filled tributes to the glory that is TRON.
That I have not told you about these sooner is a shame that will haunt me well into next week. But don't take my word [...]]]></description>
		<link>http://www.chromecow.com/2010/03/06/tron-reboot-how-is-this-not-viral-yet/</link>
			</item>
	<item>
		<title>Requiem for a Team</title>
		<description><![CDATA[



This last Tuesday, the EA axe swung again, lopping off the Boom Blox team.

This is an amazing team, full of passionate dreamers and doers, who can take on a new platforms like no others I've seen. It has been my great pleasure to work with them, and I sincerely hope we will work together again [...]]]></description>
		<link>http://www.chromecow.com/2010/03/05/requiem-for-a-team/</link>
			</item>
	<item>
		<title>Conversation: Advice for Aspiring Game Designers</title>
		<description><![CDATA[I had a great conversation recently with a couple of good friends, both grizzled industry veterans. A couple of quick introductions, before jumping in.

Gareth Hinds kicks off the conversation. Gareth is a creator of graphic novels, whose excellent adaptations of Beowulf,  King Lear and The Merchant of Venice are not to be missed. He [...]]]></description>
		<link>http://www.chromecow.com/2010/02/04/conversation-advice-for-aspiring-game-designers/</link>
			</item>
	<item>
		<title>LA Times Loves Boom Blox Bash Party</title>
		<description><![CDATA[

Very cool. Boom Blox Bash Party, which I finished up work on several months ago, has made the LA Times Top Ten Video Games of 2009. If you haven't played it, go out and find a copy. Here's a hint:
Boom Blox Bash Party It's good darn fun!

But hey, you're busy, and who has time to [...]]]></description>
		<link>http://www.chromecow.com/2010/01/11/la-times-loves-boom-blox-bash-party/</link>
			</item>
	<item>
		<title>From NGons to Planetary Fractals</title>
		<description><![CDATA[This is the next step in the evolution of the nGon toy. But into what is it evolving? That's a very good question.    Try here for a full size version.]]></description>
		<link>http://www.chromecow.com/2009/06/22/from-ngons-to-planetary-fractals/</link>
			</item>
	<item>
		<title>Boom Blox Bash Party Announced!</title>
		<description><![CDATA[Now it can be told. The game I've been working on announced today. Here's the skinny:EA Will Ask Steven Spielberg To Make A &#8216;Boom Blox&#8217; Level
Boom Blox Bash Party in Pictures
Spielberg's Boom Blox Bash Party Rocks Wii This SpringI wish all games could be this much fun to work on, and the team is the [...]]]></description>
		<link>http://www.chromecow.com/2009/01/29/boom-blox-bash-party-announced/</link>
			</item>
	<item>
		<title>US Democracy Server: Patch Day</title>
		<description><![CDATA[US Democracy Server: Patch Day
Version 44.0
President

    Leadership: Will now scale properly to national crises. Intelligence was not being properly applied.
    A bug has been fixed that allowed the President to ignore the effects of debuffs applied by the Legislative classes.
    Drain Treasury: There appears to be [...]]]></description>
		<link>http://www.chromecow.com/2009/01/20/us-democracy-server-patch-day/</link>
			</item>
	<item>
		<title>Better Living Through Correlative Analytics</title>
		<description><![CDATA[
I read with great delight Kevin Kelly's recent post over at the Technium, &#34;The Google Way of Science&#34;.  Mr. Kelly is a big fan of intellectual broadsides - technological Zen koans, and this one is a doozie.  The elevator pitch is this: As we accumulate more and more data, petabytes of the stuff, [...]]]></description>
		<link>http://www.chromecow.com/2008/07/01/better-living-through-correlative-analytics/</link>
			</item>
	<item>
		<title>Protoyping Gameplay in Flash</title>
		<description><![CDATA[Prototyping gameplay can be a quick and dirty* way of answering design questions. The big&#160; ones, like: is it any fun?Here's a Flash/ActionScript prototype I did for my last game, a Wii title called &#34;Destroy All Humans: Big Willy Unleashed.&#34;
There's a more detailed discussion of it over here.* If you do it right.]]></description>
		<link>http://www.chromecow.com/2008/06/16/protoyping-gameplay-in-flash/</link>
			</item>
	<item>
		<title>Doggerel Digest</title>
		<description><![CDATA[Here's a little verse I wrote years ago to settle an argument about non-euclidean geometry.Yes, seriously. What?  
Hey, Euclid!

 Parallel lines in geometrygo side-by-side to infinity.But any fool with his own two eyes onknow railroad tracks meet at the horizon. 
]]></description>
		<link>http://www.chromecow.com/2008/05/21/doggerel-digest/</link>
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