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	<title>Chrome Cow &#187; Flash-ActionScript</title>
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	<link>http://www.chromecow.com</link>
	<description>Game designer, mad scientist and tinkerer</description>
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		<title>From NGons to Planetary Fractals</title>
		<link>http://www.chromecow.com/2009/06/22/from-ngons-to-planetary-fractals/</link>
		<comments>http://www.chromecow.com/2009/06/22/from-ngons-to-planetary-fractals/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 19:49:38 +0000</pubDate>
		<dc:creator>Sean Hyde-Moyer</dc:creator>
				<category><![CDATA[Chrome Cow Labs]]></category>
		<category><![CDATA[Flash-ActionScript]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.chromecow.com/2009/06/22/from-ngons-to-planetary-fractals/</guid>
		<description><![CDATA[This is the next step in the evolution of the nGon toy. But into what is it evolving? That&#8217;s a very good question.
  
  Try here for a full size version.
]]></description>
			<content:encoded><![CDATA[<p>This is the next step in the evolution of the <a href="http://www.chromecow.com/game_design/drawing-regular-ngons-in-flash/">nGon toy</a>. But into what is it evolving? That&#8217;s a very good question.</p>
<p>  <embed width="510" height="437" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" src="/wp-content/uploads/Flash/drawPlanetaryFractal_006.swf" play="true" loop="true" menu="true"></embed></p>
<p>  <a href="http://www.chromecow.com/wp-content/uploads/Flash/drawPlanetaryFractal_006.html">Try here for a full size version.</a></p>
]]></content:encoded>
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		<item>
		<title>Protoyping Gameplay in Flash</title>
		<link>http://www.chromecow.com/2008/06/16/protoyping-gameplay-in-flash/</link>
		<comments>http://www.chromecow.com/2008/06/16/protoyping-gameplay-in-flash/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 00:15:10 +0000</pubDate>
		<dc:creator>Sean Hyde-Moyer</dc:creator>
				<category><![CDATA[Flash-ActionScript]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.chromecow.com/2008/06/16/protoyping-gameplay-in-flash/</guid>
		<description><![CDATA[Prototyping gameplay can be a quick and dirty* way of answering design questions. The big&#160; ones, like: is it any fun?
Here&#8217;s a Flash/ActionScript prototype I did for my last game, a Wii title called &#34;Destroy All Humans: Big Willy Unleashed.&#34;

There&#8217;s a more detailed discussion of it over here.
* If you do it right.
]]></description>
			<content:encoded><![CDATA[<p>Prototyping gameplay can be a quick and dirty* way of answering design questions. The big&nbsp; ones, like: is it any fun?</p>
<p>Here&#8217;s a Flash/ActionScript prototype I did for my last game, a Wii title called &quot;Destroy All Humans: Big Willy Unleashed.&quot;</p>
<p><embed width="510" height="604" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" src="/wp-content/uploads/Flash/DrunkenSeek.swf" play="true" loop="true" menu="true"></embed></p>
<p><a href="http://www.chromecow.com/game_design/gameplayprototype/" name="Gameplay Prototype" title="Gameplay Prototype">There&#8217;s a more detailed discussion of it over here.</a></p>
<p>* If you do it right.</p>
]]></content:encoded>
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		<item>
		<title>Palabre Modules Page is Live</title>
		<link>http://www.chromecow.com/2008/04/14/palabre-modules-page-is-live/</link>
		<comments>http://www.chromecow.com/2008/04/14/palabre-modules-page-is-live/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 23:46:41 +0000</pubDate>
		<dc:creator>Sean Hyde-Moyer</dc:creator>
				<category><![CDATA[Flash-ActionScript]]></category>

		<guid isPermaLink="false">http://www.chromecow.com/2008/04/14/palabre-modules-page-is-live/</guid>
		<description><![CDATA[Nothing too sexy here, unless you find Socket Servers sexy.
Don&#8217;t go there. Thank you.
Scoot on over to the Downloads page, and you will find a new link for Palabre Modules.
Therein you will find modules for telling if certain entities like nicknames and room names exist on the server, and a very handy (at least until <a href='http://www.chromecow.com/2008/04/14/palabre-modules-page-is-live/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Nothing too sexy here, unless you find Socket Servers sexy.</p>
<p>Don&#8217;t go there. Thank you.</p>
<p>Scoot on over to the <a title="Chromecow Downloads" name="Chromecow Downloads" href="http://www.chromecow.com/downloads/">Downloads </a>page, and you will find a new link for <a title="Palabre Modules" name="Palabre Modules" href="http://www.chromecow.com/downloads/palabre-modules/">Palabre Modules</a>.</p>
<p>Therein you will find modules for telling if certain entities like nicknames and room names exist on the server, and a very handy (at least until the next release) module for pre-processing messages sent to the server.</p>
<p>To all six of you who find this useful and exciting, hats off to you! (And see you on the forums).</p>
<p>For those of you who are a bit fuzzy on the whole &#8217;socket server&#8217; thing, and read this with a kind of a &#8216;who cares&#8217; vibe, <a title="Home of the Palabere Project" name="Home of the Palabere Project" href="http://palabre.gavroche.net/">Palabre </a>is a open-source project that allows you to build multi-user or, dare I say, multi-player apps built in Flash.</p>
]]></content:encoded>
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		<title>Palabre Socket Server (And Yes, I&#8217;m Alive)</title>
		<link>http://www.chromecow.com/2008/03/27/palabre-socket-server-and-yes-im-alive/</link>
		<comments>http://www.chromecow.com/2008/03/27/palabre-socket-server-and-yes-im-alive/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 05:20:28 +0000</pubDate>
		<dc:creator>Sean Hyde-Moyer</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Flash-ActionScript]]></category>

		<guid isPermaLink="false">http://www.chromecow.com/2008/03/27/palabre-socket-server-and-yes-im-alive/</guid>
		<description><![CDATA[Hah! It&#8217;s only been nine months since my last post, so all of you who bet on a year between posts, pay up!
So much to talk about, but for now you&#8217;ll have to live with this little teaser.
I&#8217;m building a multi-user Flash application, and having lots of fun doing it. The guts of the enterprise <a href='http://www.chromecow.com/2008/03/27/palabre-socket-server-and-yes-im-alive/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Hah! It&#8217;s only been nine months since my last post, so all of you who bet on a year between posts, pay up!</p>
<p>So much to talk about, but for now you&#8217;ll have to live with this little teaser.</p>
<p>I&#8217;m building a multi-user Flash application, and having lots of fun doing it. The guts of the enterprise is a open source Flash Socket Server called <a href="http://palabre.gavroche.net/" target="_blank" name="Palabre Socket Server" title="Palabre Socket Server">Palabre</a>, written and maintained by  					Conort C&eacute;lio. </p>
<p>This has required a number of things of me, not the least of which is brushing up on my Object-Orient programming in both Python and Flash, and becoming my own little mini-ISP, of sorts, to run the socket server.</p>
<p>It also means I&#8217;ve started to extend the server software by writing add-on modules. At some point, there may be an archive for them, but for now, I post them here for your enjoyment.</p>
<p><a href="http://www.chromecow.com/wp-content/uploads/Python/existsQueries.zip" name="existsQueries.zip" title="existsQueries.zip"><img width="17" height="18" align="middle" alt=" " src="http://www.chromecow.com/wp-content/graphics/Common/zip.gif" /></a> <a href="http://www.chromecow.com/wp-content/uploads/Python/existsQueries.zip" name="existsQueries.zip" title="existsQueries.zip">existsQueries.zip</a></p>
<p>This module is exceedingly simple. The client sends a user nickname, or a room name, and the modules tells the client if it exists.</p>
<p>I&#8217;ll be moving this site over to the new server soon. If all goes well, you won&#8217;t feel a thing.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>More Flash and ActionScript Fun</title>
		<link>http://www.chromecow.com/2007/04/08/more-flash-and-actionscript-fun/</link>
		<comments>http://www.chromecow.com/2007/04/08/more-flash-and-actionscript-fun/#comments</comments>
		<pubDate>Sun, 08 Apr 2007 18:25:37 +0000</pubDate>
		<dc:creator>Sean Hyde-Moyer</dc:creator>
				<category><![CDATA[Flash-ActionScript]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.chromecow.com/2007/04/08/more-flash-and-actionscript-fun/</guid>
		<description><![CDATA[The Game Design section was starting to look a little overrun by Flash and ActionScript tutorials, so I&#8217;ve added a whole new page for Flash and ActionScript. Check there for the latest experiments.
Speaking of which: Drawing Regular nGons in Flash.
That&#8217;s right. NGons, baby! Try to curb your enthusiasm.
I&#8217;m working on a project that requires the <a href='http://www.chromecow.com/2007/04/08/more-flash-and-actionscript-fun/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>The <a title="Game Design" name="Game Design" target="_blank" href="http://www.chromecow.com/game_design/">Game Design</a> section was starting to look a little overrun by Flash and ActionScript tutorials, so I&#8217;ve added a whole new page for <a title="Flash and ActionScript" name="Flash and ActionScript" target="_blank" href="http://www.chromecow.com/flash-and-actionscript/">Flash and ActionScript</a>. Check there for the latest experiments.</p>
<p>Speaking of which: <a title="Drawing Regular nGons in Flash" name="Drawing Regular nGons in Flash" target="_blank" href="http://www.chromecow.com/game_design/drawing-regular-ngons-in-flash/">Drawing Regular nGons in Flash</a>.</p>
<p>That&#8217;s right. NGons, baby! Try to curb your enthusiasm.</p>
<p>I&#8217;m working on a project that requires the drawing (or at least calculating) of regular nGons (pentagons, hexagons, octagons, etc.), so I threw together a demo movie. As usual, source code is included.</p>
]]></content:encoded>
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