Author Archive
Friday, April 14th, 2006
DD29: Miss Information
Nothing ground-breaking tonight, just a fun little idea that emerged title-first into the world.
Miss Information
Miss Information is an RPG set in an American High School.
The character classes include:
Drama Queen
Cheerleader
Jock
Outsider
Stoner
Over-Achiever
Collectible items include Cell Phones, Ipods, Cars, Scooters, Brand Name Clothes, Internet Access, Keys to the Lake Cabin and of course, Money and Credit Cards.
I see this […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, April 14th, 2006
The Followup: Galactica, Warhammer 401k
Battlestar Galactica Producer Ponders New Video Game
I’ve thought about doing something where you start a property across mediums, with Internet participation and role-playing video games,” he says. “Not every show or property will lend itself to that type of hybrid environment, but if you set it up from the get-go to design it that way, […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Wednesday, April 12th, 2006
DD28: Something in the Air
I spent a lot of time as a kid in “The Pirate’s Den,” an unsavory arcade in the local mall. I’d play all the games at least once, but there were a few I gravitated to.
Some of those games that had a really unique and enjoyable feel to the players avatar as it moved through […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Wednesday, April 12th, 2006
Quick Update: Design-a-Tron
I’ve made a small update to the Design-a-Tron. I had a request to make the text selectable to make it easier to email/IM the gems. So:
Donkey Konga meets Lawrence Of Arabia as Simulation Game
Monkey Island meets The Proper Role Of Government as Urban Sociology
Half-Life 2 meets Starship Troopers as Feudalism
The Sims Online meets His Girl […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, April 10th, 2006
DD27: News…Flash!
Welcome! I promised some news today, and here it is.
There was a lot of talk at GDC this year about prototyping. I have been very keen to get the ball rolling, prototype-wise, and to that end I have started learning Flash, and Action Script. Tonight, I unveil the fruits of this weekend’s labor, my first […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, April 7th, 2006
DD26: It Involves the Brain
I took a speed reading course and read ‘War and Peace’ in twenty minutes. It involves Russia.
Woody Allen
The title for today’s missive is inspired by Mr. Allen.
I’ve been playing (practicing?) Brain Age on the Nintendo DS ever so briefly, when I can get it away from Sonja, and have really been enjoying it (and no, […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Thursday, April 6th, 2006
DD25: Riddle Me This
Welcome! Today is the halfway mark in the on-going Design a Day experiment. 25 designs down, 25 to go. I have some changes in mind for the next half of the challenge, and if I can get all my ducks in a row, I’ll make announcement Monday.
Currently the ducks are all askew, so no promises.
So […]


