Author Archive
Friday, May 19th, 2006
And They Called Me Mad…Mad I Say!
If you have been following the (increasingly misnamed) Design-a-Day posts (and a few of you have), you will know I have made some bold assertions regarding the roadmap for future games development.
It was therefore gratifying to see some of the movers and shakers in the industry make announcements this week that amount to first steps […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, May 8th, 2006
DD35: Lazarus and the Time Machine
The Unspoken Superpowers of the Average Player Character
Though Lazarus and the Time Machine sounds like a pairing straight from the Design-a-Tron, the next few Design-A-Days will be focused on two main metaphors: Time travel and resurrection.
And metaphors they are…most of the time. I’m not an academic, so you’ll have to live with my conjecture and […]
1 Comment » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Sunday, May 7th, 2006
Chrome Cow Reader’s Search Terms
Traditional media; radio, magazines and other have a time honored tradition of periodically responding to viewer/reader mail.
Since this is a blog, you can just leave a message, and unless it involves casinos or \/|46R4, there’s a pretty good chance that I’ll get back to pretty quickly.
But there is another communication channel by which people reach […]
No Comments » - Posted in General, CGI and Tools by Sean Hyde-Moyer
Thursday, May 4th, 2006
DD34: eRadiRace, Flash Game #2
Well, I finally got eRadiRace in a presentable form. You can read the release notes .
Launch eRadiRace!
Here is a recap of how to play:
eRadiRace is a two player game.
Player 1 Controls: Left/Right/Up/Down Arrows
Player 2 Controls: A/W/S/D Keys
Player’s crafts leave colored walls on the playing field. The player who survives the longest without hitting […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Thursday, May 4th, 2006
The Best Laid Non-Plans…
Wouldn’t you know it. The moment I get busy and swear off posting for a bit, I get a set of ideas that will not be denied. So this weekend I’ll be working on a new series of Design-A-Day posts, which should start showing up Monday. I would preview them, but hey…that would just be […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, May 1st, 2006
DD33.5.1: News and Updates
There is a new (and still incomplete) version of eRadiRace posted.
Launch the new broken thing!
I’ve come to the conclusion that talking about learning Flash is about as interesting as watching The Paint Drying Channel. So, I’ll spare you further exposure to that curse. What I will do is post these things up as they are […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, April 28th, 2006
DD33.5…And Holding…
Curse you, Flash!
Why solve simple problems, when you can be stumped by hard ones? I appear to have out-clevered myself for the moment. I’m not finding any good way to test for collsions against the arbitrary line movie_clip I’m drawing as a trail.
I’ll paste the code after the jump, if anyone wants to take a […]


