Author Archive
Tuesday, June 6th, 2006
Gallery Back Online
Which seems to suggest to me that it was offline at some point, almost as if someone had deleted the gallery entry page by accident, and failed to notice it for a few weeks.
Not that could happen on a well run site like this one.
I took the opportunity to update the gallery software, so something […]
No Comments » - Posted in Site Use by Sean Hyde-Moyer
Tuesday, June 6th, 2006
Lights, Camera, Macro!
I have been spending a bit of time with macro photography of late. I have a penchant for crawly critters [ link fixed ], which I have indulged for over a year now.
I’ve always had issues trying to take these photos indoors, or in dark places. Because the subject matter is so close to the […]
No Comments » - Posted in Chrome Cow Labs by Sean Hyde-Moyer
Thursday, June 1st, 2006
Pardon the Weirdness
I’m testing a new WordPress plug-in I’m working on, and the site may behave a little erratically in places.
No Comments » - Posted in Site Use by Sean Hyde-Moyer
Saturday, May 27th, 2006
Practical Knowledge: Prototyping in Flash
If you have been following the Design-A-Day adventure, you probably are aware of my goal (I mispelled that gaol…probably means nothing) of becoming proficient in Flash/ActionScript to the point where I can use it to prototype gameplay. I came back from GDC all fired up about prototyping, due in large part to the talk by […]
No Comments » - Posted in Game Design by Sean Hyde-Moyer
Sunday, May 21st, 2006
Design-A-Tron Lite
Look up at the top of the main page and you’ll see a new addition.
The Design-A-Tron Lite. Rewritten, a mere 20k, not counting the text for the database. I think it’s up to about 890+ billion potential combinations.
The new version of the full implementation is in the works. It has…more.
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, May 19th, 2006
Now with Phat Beats
My little Flash learning project, eRadiRace was in need of a soundtrack, so I dusted off my ancient copy of of Acid and laid down some phat beats* to help keep the gameplay (what there is of it) moving along.
You can groove to it on the eRadiRace page, and remember the late nineties. It has […]
2 Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, May 19th, 2006
The Mysterious Ice Cream Caper
It’s time for another dip into the Chrome Cow Search Term log, that beloved feature where I trawl the search terms that failed to find a result on the Chrome Cow, and fabricate the narrative around it. This week, The Mysterious Ice Cream Caper.
The names, and questions are 100% made up to protect the innocent, […]


