Archive for June 16th, 2008
Daily Archive
Monday, June 16th, 2008
Protoyping Gameplay in Flash
Prototyping gameplay can be a quick and dirty* way of answering design questions. The big ones, like: is it any fun?
Here’s a Flash/ActionScript prototype I did for my last game, a Wii title called "Destroy All Humans: Big Willy Unleashed."
There’s a more detailed discussion of it over here.
* If you do it right.


