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Archive for June 16th, 2008

Monday, June 16th, 2008

Protoyping Gameplay in Flash

 

 
Prototyping gameplay can be a quick and dirty* way of answering design questions. The big  ones, like: is it any fun?
Here’s a Flash/ActionScript prototype I did for my last game, a Wii title called "Destroy All Humans: Big Willy Unleashed."
There’s a more detailed discussion of it over here.
* If you do it right.

No Comments » - Posted in Game Design, Flash-ActionScript by Sean Hyde-Moyer