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Foosball

Ok. I owe you a Lazarus and the Time Machine Part 2, but I can’t resist the chance to post a quite nearly timely World Cup inspired design.

I’ve consulted with experts in the field, and the consensus is that the World Cup involves Soccer.

In my mind this is quite nearly the same thing as Foosball, except that in Soccer the games are much longer and harder schedule.

I admit it. I’m not really an organized sports guy, and today’s design is less inspired by the World Cup and more by Rockstar’s latest table tennis opus.

The idea is simple:

Foosball + Wii = Awesome.

The perspective is top down, and on the bottom of the screen you can see the single player’s control rods.

Moving the Wii controller left and right in front of the player selects different rods. Moving the wand forward and backwards slides the rod in and out. Twisting the wand (which should be readable with the accelerometer, I think) twists the corresponding handle.

There’s not much more to it. It is single player versus AI. There is a multiplayer mode for two or four people over the network. Two players play head to head, four players play two-on-two.

There is of course room for much ancillary bling: skinnable, unlockable men, unlockable tables, special physics modes, special team count and placement modes, ladder play and of course, as the title of this design suggests, some excellent branding opportunities.

It’s a simple game, where execution and feel is everything.

-game over-

Thanks for reading another action-packed installment of Design a Day. For background on the Design A Day challenge, take a peek here and here.

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