If you have been following the Design-A-Day adventure, you probably are aware of my goal (I mispelled that gaol…probably means nothing) of becoming proficient in Flash/ActionScript to the point where I can use it to prototype gameplay. I came back from GDC all fired up about prototyping, due in large part to the talk by Chris Hecker and Chaim Gingold. Sadly, it doesn’t seem to be available on-line, so you’ll have to make due with a summary.

I posted a couple of small games over in the game design section, but I have also been making noise for awhile about posting some of the lessons I have learned during this process, along with the code to back it up.

It begins. Gambol on over to Learning Flash, and start coding!

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