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Design a Day

Archive for May 27th, 2006

Saturday, May 27th, 2006

Practical Knowledge: Prototyping in Flash

If you have been following the Design-A-Day adventure, you probably are aware of my goal (I mispelled that gaol…probably means nothing) of becoming proficient in Flash/ActionScript to the point where I can use it to prototype gameplay. I came back from GDC all fired up about prototyping, due in large part to the talk by […]

No Comments » - Posted in Game Design by Sean Hyde-Moyer