Archive for May, 2006
Saturday, May 27th, 2006
Practical Knowledge: Prototyping in Flash
If you have been following the Design-A-Day adventure, you probably are aware of my goal (I mispelled that gaol…probably means nothing) of becoming proficient in Flash/ActionScript to the point where I can use it to prototype gameplay. I came back from GDC all fired up about prototyping, due in large part to the talk by […]
No Comments » - Posted in Game Design by Sean Hyde-Moyer
Sunday, May 21st, 2006
Design-A-Tron Lite
Look up at the top of the main page and you’ll see a new addition.
The Design-A-Tron Lite. Rewritten, a mere 20k, not counting the text for the database. I think it’s up to about 890+ billion potential combinations.
The new version of the full implementation is in the works. It has…more.
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, May 19th, 2006
Now with Phat Beats
My little Flash learning project, eRadiRace was in need of a soundtrack, so I dusted off my ancient copy of of Acid and laid down some phat beats* to help keep the gameplay (what there is of it) moving along.
You can groove to it on the eRadiRace page, and remember the late nineties. It has […]
2 Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, May 19th, 2006
The Mysterious Ice Cream Caper
It’s time for another dip into the Chrome Cow Search Term log, that beloved feature where I trawl the search terms that failed to find a result on the Chrome Cow, and fabricate the narrative around it. This week, The Mysterious Ice Cream Caper.
The names, and questions are 100% made up to protect the innocent, […]
No Comments » - Posted in Search Terms by Sean Hyde-Moyer
Friday, May 19th, 2006
And They Called Me Mad…Mad I Say!
If you have been following the (increasingly misnamed) Design-a-Day posts (and a few of you have), you will know I have made some bold assertions regarding the roadmap for future games development.
It was therefore gratifying to see some of the movers and shakers in the industry make announcements this week that amount to first steps […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, May 8th, 2006
DD35: Lazarus and the Time Machine
The Unspoken Superpowers of the Average Player Character
Though Lazarus and the Time Machine sounds like a pairing straight from the Design-a-Tron, the next few Design-A-Days will be focused on two main metaphors: Time travel and resurrection.
And metaphors they are…most of the time. I’m not an academic, so you’ll have to live with my conjecture and […]
1 Comment » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Sunday, May 7th, 2006
Chrome Cow Reader’s Search Terms
Traditional media; radio, magazines and other have a time honored tradition of periodically responding to viewer/reader mail.
Since this is a blog, you can just leave a message, and unless it involves casinos or \/|46R4, there’s a pretty good chance that I’ll get back to pretty quickly.
But there is another communication channel by which people reach […]


