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Archive for April 28th, 2006

Friday, April 28th, 2006

DD33.5…And Holding…

Curse you, Flash!
Why solve simple problems, when you can be stumped by hard ones? I appear to have out-clevered myself for the moment. I’m not finding any good way to test for collsions against the arbitrary line movie_clip I’m drawing as a trail.
I’ll paste the code after the jump, if anyone wants to take a […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer