Thu 27 Apr 2006
My apologies. The drive swap took longer than it should have, but now I have more storage, less bad sectors, and less chkdsk’ing on boot, and well over 99% of my files recovered. To celebrate, I give you an hour-and-forty minute work in progress. This would be Flash game #2, a simple trail-blocking (soon-to-be) game.
It is set up so I can easily add a second player when the basic game code is up and running. The basic notion is Tron, but holding down the direction keys increase/decrease your acceleration and avatar scale.
When large, you move fast, but have a larger collision. When small, you can fit through tight spaces, but move slowly.
Currently Player one is mostly running without collision, sound or death. Hoping to polish of more of the loose ends tomorrow.
If I can finish the whole thing in under 5 hours, I’ll be pretty happy.
You may have to click in the window to activate the key input. Sorry for the crudity of the model, but keep in mind the idea is not to produce polished gems, but to use Flash as a method for rapid prototyping of game mechanics.
Launch eRadiRace!
-game not quite over-
Thanks for reading another action-packed installment of Design a Day. For background on the Design A Day challenge, take a peek here and here.





















