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Design a Day

Archive for April 24th, 2006

Monday, April 24th, 2006

DD33: The Wonderful World of Warcraft

Have you read the April edition of Wired, the issue with Will Wright emblazoned on the cover? Not much meat in the in the New Worlds of Gaming section for those that are paying attention (and one editorial I quite disagree with, more later), but the Cory Doctrow interview with Danny Hillis did jar […]

1 Comment » - Posted in Game Design, Design A Day by Sean Hyde-Moyer

Monday, April 24th, 2006

Design-a-Day Update Tonight

This weekend’s Flash project ran long, so I will be posting a short entry tonight as I continue to work on it.
The project is a ground-up re-write of the Design-a-Tron using what I have learned on Radial-Solo-Ball project.

Goals for the new version:
Redesign of the underlying database to support categories and subcategories
/Category
item
item
item

//Subcategory
item
item
item

///SubSubCategory
item

Launched term searches […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer