Archive for April 21st, 2006
Friday, April 21st, 2006
DD32: Open.World
Today’s sexy topic: database access. Woot!
Okay. It gets better, I promise!
By way of groundwork, I’m going to sketch out a massively- multiplayer persistent world game:
Freelancers of Orion: World of Starcraft
It’s a RTSMMO
Each player owns a home planet that cannot be captured or destroyed
Players build fleets of specialized craft to fight for contested planets, asteroids and […]


