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Design a Day

Archive for April 21st, 2006

Friday, April 21st, 2006

DD32: Open.World

Today’s sexy topic: database access. Woot!
Okay. It gets better, I promise!
By way of groundwork, I’m going to sketch out a massively- multiplayer persistent world game:
Freelancers of Orion: World of Starcraft

It’s a RTSMMO
Each player owns a home planet that cannot be captured or destroyed
Players build fleets of specialized craft to fight for contested planets, asteroids and […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer