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Design a Day

Archive for April 12th, 2006

Wednesday, April 12th, 2006

DD28: Something in the Air

I spent a lot of time as a kid in “The Pirate’s Den,” an unsavory arcade in the local mall. I’d play all the games at least once, but there were a few I gravitated to.
Some of those games that had a really unique and enjoyable feel to the players avatar as it moved through […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer

Wednesday, April 12th, 2006

Quick Update: Design-a-Tron

I’ve made a small update to the Design-a-Tron. I had a request to make the text selectable to make it easier to email/IM the gems. So:

Donkey Konga meets Lawrence Of Arabia as Simulation Game
Monkey Island meets The Proper Role Of Government as Urban Sociology
Half-Life 2 meets Starship Troopers as Feudalism
The Sims Online meets His Girl […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer