Archive for April 1st, 2006
Saturday, April 1st, 2006
Curse you, Internet Exploder!
Well, that will teach me to try and take it easy for a day. Yesterday’s post about the fog of war (taken from an old MS Word document, fergoodnesssake!) goes all pear-shaped when viewed in MS Internet Explorer.
I shall deem it irony that the crufty Word HTML code renders properly in Firefox, but not in […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Saturday, April 1st, 2006
Fog of War Addendum
click here to download
I found this old AVI test of the reveal methodology described below.
The schematic flat map subdivides into 3D terrain+aerial photography as the plane moves across.
The next step (not shown), as ground units move in, the terrain further subdivides to its “true” configuration, and the aerial photographs morph into the real texture set, […]


