Archive for April, 2006
Friday, April 28th, 2006
DD33.5…And Holding…
Curse you, Flash!
Why solve simple problems, when you can be stumped by hard ones? I appear to have out-clevered myself for the moment. I’m not finding any good way to test for collsions against the arbitrary line movie_clip I’m drawing as a trail.
I’ll paste the code after the jump, if anyone wants to take a […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Thursday, April 27th, 2006
DD33.5 eRadiRace
My apologies. The drive swap took longer than it should have, but now I have more storage, less bad sectors, and less chkdsk’ing on boot, and well over 99% of my files recovered. To celebrate, I give you an hour-and-forty minute work in progress. This would be Flash game #2, a simple trail-blocking (soon-to-be) game.
It […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Wednesday, April 26th, 2006
Chrome Cow Conundrum
The Design-A-Day update will be a little late this evening…the NewEgg Fairy made a visit, and I’m taking my machine off-line for (I hope) a few minutes. If the design fails to appear, send tech support.
In the meantime, here is a conundrum to tease your brain:
If an advanced genetic therapy could give you youthful, healthy […]
3 Comments » - Posted in Chrome Cow Conundrum by Sean Hyde-Moyer
Monday, April 24th, 2006
DD33: The Wonderful World of Warcraft
Have you read the April edition of Wired, the issue with Will Wright emblazoned on the cover? Not much meat in the in the New Worlds of Gaming section for those that are paying attention (and one editorial I quite disagree with, more later), but the Cory Doctrow interview with Danny Hillis did jar […]
1 Comment » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, April 24th, 2006
Design-a-Day Update Tonight
This weekend’s Flash project ran long, so I will be posting a short entry tonight as I continue to work on it.
The project is a ground-up re-write of the Design-a-Tron using what I have learned on Radial-Solo-Ball project.
Goals for the new version:
Redesign of the underlying database to support categories and subcategories
/Category
item
item
item
…
//Subcategory
item
item
item
…
///SubSubCategory
item
Launched term searches […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, April 21st, 2006
DD32: Open.World
Today’s sexy topic: database access. Woot!
Okay. It gets better, I promise!
By way of groundwork, I’m going to sketch out a massively- multiplayer persistent world game:
Freelancers of Orion: World of Starcraft
It’s a RTSMMO
Each player owns a home planet that cannot be captured or destroyed
Players build fleets of specialized craft to fight for contested planets, asteroids and […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Tuesday, April 18th, 2006
DD31: Next Gen - An Embarrassment of Polys
[I’m getting on a plane first thing in the morning, so this one get published a day early. Joy!]
One of the things I like about developing games for handheld platforms is the scope. I cut my teeth writing small games for the Radio Shack CoCo, the Commodore Vic 20 and Amiga 500. In some ways, […]


