Archive for March, 2006
Tuesday, March 7th, 2006
DD5: Infectious Gameplay
I’ve got RTS’s on the brain, having just seen one of my colleagues playing the gorgeous Battle for Middle Earth 2. My 10-minutes- watching -over-the-shoulder impression is that they did a great job bringing Lord of the Rings into a fairly standard RTS implementation. Not that there’s anything wrong with that. I love the standard […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, March 6th, 2006
DD4: Consumer Culture
Many of the most popular game genres tap into the primal urges that stir in our hindbrains. I’m talking deep evolutionary structures, honed for millennia: hunting , gathering , killing , fighting , fleeing , and perhaps the most powerful, arranging similar items in neat rows . Even sex makes an appearance from time […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, March 3rd, 2006
DD3: Most Aciddents Happen Around the Home
Welcome to the third installment of Design A Day. A bit of business first. I’m hoping to switch over to a morning publication schedule on Monday. The evening updates are a chore after a hard day at the bit mill.
Today’s cultural mashup: The Sims meets Brothers Quay .
Here it is Friday night, and I’m feeling […]
2 Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Thursday, March 2nd, 2006
Old School LED Numerals
Back in the early Late Nineties, what I think of as the Internet’s Big Hair period, an earlier incarnation of the Chrome Cow made use of a countdown composed of the titular old school red LED numerals.
I happened across these the other day as I was digging around for something else on an old drive, […]
No Comments » - Posted in CGI and Tools by Sean Hyde-Moyer
Thursday, March 2nd, 2006
Design A Day # 2
Day two, and I don’t want to freak anybody out, but I’m thinking about a game that teaches a foreign language. French, to be specific. This game idea is dedicated to my wife who is quite keen for me to learn.
“Hold on there,” you interject, “Poindexter! You didn’t say anything about serious games. I want […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Wednesday, March 1st, 2006
Fifty Pounds of Ideas
I wanted to follow up my first Design a Day post with a little more explanation about the approach and goals of the project. I think that is summed up perfectly in this excerpt from a great book by David Bayles and Ted Orland called Art and Fear .
The ceramics teacher announced on opening […]
2 Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Wednesday, March 1st, 2006
Design A Day #1
Let’s kick off this experiment with a game I call:
Brain Bug
Overview: You play the game as a Brain Bug, a tiny bug who can crawl inside other creatures and control their actions. Third person perspective, 3D world. It’s Being John Malkovich meets Shadow of the Colossus. It’s not really, but that sounded too funny not […]


