Archive for March, 2006
Tuesday, March 21st, 2006
DD15: AR: Starcraft meets Fantastic Voyage
Welcome to day two of the Design a Day Theme Week: Asymmetrical Representation.
Today’s design continues yesterday’s groundwork on Asymmetrical Representation, so be sure to check that out first.
[Be sure to check out the comments too, a couple of people pointed me toward America’s Army, which is using AR in much the way I described.]
I […]
3 Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Monday, March 20th, 2006
Ceci n’est pas un rocket launcher
My wife informs me that “Rocket Launcher” is masculine, and hence “Ceci n’est pas un Rocket Launcher,” rather than “Ceci n’est pas une Rocket Launcher.” How she knows this is a mystery to me.
The good news is that you can purchase the grammatically correct version on a variety of mugs at the Chrome Cow […]
No Comments » - Posted in Design A Day, Merchandise by Sean Hyde-Moyer
Monday, March 20th, 2006
DD14: Asymetrical Representation Week
It’s Design a Day Theme Week: Asymmetrical Representation.
You’re saying: “That’s so amazingly exciting that I will be here with bells on!”
I know!
This is one of those ideas that’s so blindingly obvious that I’m surprised it hasn’t been much explored. I think the germ of this idea came from this slide in Raph Koster’s 2005 […]
3 Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, March 17th, 2006
DD13: Chaos and Order (Part 2)
Yesterday’s game was focused on big acts of chaos (admittedly committed in a very ordered way). And while there are certainly a number of boosters of the second law of thermodynamics, it does exist within a broader framework of self-organization. Open systems tend to evolve complexity over time.
In short, given the right frame […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Friday, March 17th, 2006
The Cow Compels You to Consume!
I revamped the store last weekend, and plum forgot to mention it, so here it goes:
Chrome Cow Consumerama. Your one-stop shop for Chrome Cow and Design a Day swag.
I’ll be bringing some Chrome Cow and Design a Day buttons to GDC, so hit me up for a freebie.
Now go! Consume! Buying stuff […]
No Comments » - Posted in Merchandise by Sean Hyde-Moyer
Thursday, March 16th, 2006
DD12: Chaos and Order (Part 1)
Yesterday’s post was a little wide of the field, more social experiment than design. So today, an actual game. But as I am prone to themes and motif’s, let’s talk a little about chaos. First,s a quick recap of the three laws of thermodynamics, eloquently summed up by C.P.Snow :
You cannot win
You cannot break even
You […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Thursday, March 16th, 2006
Design A Day Update and Site News
I am at home today warding of the seven kinds of plague that are currently making the rounds at the office. The barbarians are at the gates, but my defenses are mighty. That being said, expect the Design a Day update to be posted this evening, instead of the normal morning schedule.
Site News
Design a Day […]


