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Archive for March 30th, 2006

Thursday, March 30th, 2006

DD20: Sins of the Father

I was very excited about this idea when it came to me. Imagine an RPG where the standard skill tree model is augmented by the notion of generational advance. You play several generations of a family, and skills are passed from generation to generation, choices made by the parent influence the life of the child, […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer