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Archive for March 29th, 2006

Wednesday, March 29th, 2006

DD19: The Promiscuous Mage

I’ve just returned from GDC, the game development community’s annual meet and greet, and for some unaccountable reason, I have social networking on my mind.
Multiplayer games exist roughly in a spectrum running from player-cooperative to player-competitive. I’m going to ignore player-competitive games in their pure form, like straight-up deathmatch, and focus on games with some […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer