Archive for March 16th, 2006
Thursday, March 16th, 2006
DD12: Chaos and Order (Part 1)
Yesterday’s post was a little wide of the field, more social experiment than design. So today, an actual game. But as I am prone to themes and motif’s, let’s talk a little about chaos. First,s a quick recap of the three laws of thermodynamics, eloquently summed up by C.P.Snow :
You cannot win
You cannot break even
You […]
No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer
Thursday, March 16th, 2006
Design A Day Update and Site News
I am at home today warding of the seven kinds of plague that are currently making the rounds at the office. The barbarians are at the gates, but my defenses are mighty. That being said, expect the Design a Day update to be posted this evening, instead of the normal morning schedule.
Site News
Design a Day […]


