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Design a Day

Archive for March 13th, 2006

Monday, March 13th, 2006

DD9: RTS…Why Must We Fight? [Part 2]

Today I pick up on Friday’s theme of expanding the definition of strategy in Real Time Strategy to encompass non-combat gameplay. A quick aside: I know there are a lot of real-time games/activities that employ strategy in various non-combat implementations, Sim [Noun], various Tycoon games, the Movies and the like.

What I’m interested […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer