Archive for March 13th, 2006
Daily Archive
Monday, March 13th, 2006
DD9: RTS…Why Must We Fight? [Part 2]
Today I pick up on Friday’s theme of expanding the definition of strategy in Real Time Strategy to encompass non-combat gameplay. A quick aside: I know there are a lot of real-time games/activities that employ strategy in various non-combat implementations, Sim [Noun], various Tycoon games, the Movies and the like.
What I’m interested […]


