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Archive for March 10th, 2006

Friday, March 10th, 2006

DD8: RTS…Why Must We Fight? [Part 1]

I have a bone to pick with RTS’s. I started the picking in DD5 , and I’m not done with it yet.
Were I pedantic, I would point out that “Real-Time” is generally a misnomer. Were it not, an RTS based on the Hundred Years War would take more than a human lifetime to complete. […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer