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Let’s kick off this experiment with a game I call:

Brain Bug

Overview: You play the game as a Brain Bug, a tiny bug who can crawl inside other creatures and control their actions. Third person perspective, 3D world. It’s Being John Malkovich meets Shadow of the Colossus. It’s not really, but that sounded too funny not to write.

You navigate as a tiny bug in a bug-scale world, where a pile of dirty clothes is a mountain, a dropped peanut a feast. You run around in this world until you can jump in the ear of a larger creature.

Once inside, you now control that creature, and your scale shifts. As a dog, you can do things at dog-scale, and can use special dog-skills like bark and pee-on-things.

At each scale, you are manipulating the environment to set-up your next jump. As the bug, you are platforming to get up to the couch where the dog is sleeping, so you can jump in her ear.

As the dog, you are trying to make enough noise to get the owner to let you out of the house, and so on.

Now, these things need some kind of goal, so: You watch TV when the owner of the house falls asleep, and you’ve fallen in love with the Channel 42 Newswoman. Your goal is to hijack your way across town, make your way to the TV station and pitch some woo. It’s Grand Theft Auto meets Broadcast News. [can’t…resist…spurious…comparisons!]

The key element of the game is the kind of powers-of-ten change when you shift to the scale of larger creatures, and a familiar landscape pulls out to reveal new opportunities and challenges.

As a Brain Bug, you could control basic motor functions of your hijackees, but some of the higher functions are set to cruise control. So you could walk around as a human, pick things up and set them down, but you would have no idea how to drive a car or operate an elevator.

Hijinks ensue!