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Design a Day

Archive for February 28th, 2006

Tuesday, February 28th, 2006

Challenge: A Design A Day

I’m launching a new feature starting Wednesday. It’s called Design-A-Day, and the goal is to post each and every weekday a short game design idea.
What constitutes a ‘game design idea?’ Let’s find out. Sometimes I imagine it will be the kernel of a complete game, other times a single mechanic, a game, a toy, […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer