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Design a Day

Archive for February, 2006

Tuesday, February 28th, 2006

Challenge: A Design A Day

I’m launching a new feature starting Wednesday. It’s called Design-A-Day, and the goal is to post each and every weekday a short game design idea.
What constitutes a ‘game design idea?’ Let’s find out. Sometimes I imagine it will be the kernel of a complete game, other times a single mechanic, a game, a toy, […]

No Comments » - Posted in Game Design, Design A Day by Sean Hyde-Moyer

Friday, February 24th, 2006

Portrait of the Artist as an Extra

I have the good fortune to be friends with a number of wildly talent folks. One of them is fellow by the name of Gareth Hinds , an illustrator who has done a number of graphic novel adaptations of great works of literature. You may have seen his Beowulf , or Bearskin . You probably […]

No Comments » - Posted in Friends by Sean Hyde-Moyer

Thursday, February 23rd, 2006

How to Drive on the Wrong Side of the Road

A beginner’s guide to driving in the mirror-lands.

We were very clever (we thought), and rented the same make of car that we drive at home to help ease the transition. This was a mistake. Instead of things feeling obviously wrong, and thus easy to remember, things were subtly wrong, and generally plagued us the entire […]

No Comments » - Posted in World by Sean Hyde-Moyer

Tuesday, February 21st, 2006

User Comments

I’m getting reports that it’s taking a really long time for people to get their password email after registering.
While I investigate this, I’m just going to turn off registration for the moment, as an experiment. Anyone should be able to post for now.
It will probably end in tears, but you don’t know until you try.

No Comments » - Posted in Site Use by Sean Hyde-Moyer

Monday, February 20th, 2006

Incredibles: RotU DS Makes Play’s Best of 2005

Play Magazine’s 2005 Year in Review (volume 5 Issue 2, February 2006) calls Helixe’s Incredibles: Rise of the Underminer DS the Best Movie or TV Based game of 2005.
Woot! Stop by the Press page and see what they said. Hint: it was nice.
I said it there and I’ll say it here: any time […]

No Comments » - Posted in Game Design, Press by Sean Hyde-Moyer

Monday, February 20th, 2006

New and Used LScripts Looking for Love

I’ve been cleaning out the LScript attic, and came across a couple of scripts that either need, or have recently received some loving.
I’ve updated Sean’s Dial Ticks , a nifty little gadget for making all variety of dial-based instrument panels. It has new color choosing features, a working font selector, and a spiffy new built-in […]

1 Comment » - Posted in CGI and Tools by Sean Hyde-Moyer

Friday, February 10th, 2006

Brave New Terms of Service

I’m a knowledge worker. Which means instead of shoveling coal, I shovel…uh…ideas. So imagine my shock recently when I realized I was posting all sorts of ideas, 21st century industrial output, my own little contribution to the GDP, without appropriate safeguards. So I wrote up my new Terms of Service, a modest proposal […]

No Comments » - Posted in Ministry of Truth by Sean Hyde-Moyer